Behind the Scenes of the Fallout Universe, the Gaming World’s Most Astonishing Small Screen Triumph
The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that fans were delightfully shocked by the excellence of its debut season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture different facets of the gamer's experience.
We followed vault-dweller Lucy, striving to act with integrity and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who begins to question his faction's leadership and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the contaminated badlands.
Building Anticipation for a New Chapter
The show's first season ending unveiled key information about those responsible for the nuclear war that trapped a society in bomb-proof bunkers for centuries. It also posed several enigmas open for the upcoming chapter – and, now, hopes are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.
“Starting the initial season, people were like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the reception to the show, so now people are bringing more excitement and different expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That parched, blasted-out iconic highway feeling of the game is so much fun to bring into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its production team insisted on real props and environments were built, echoing the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an adaptation, particularly of a interactive medium, is to feel like it’s real.”
Indeed, almost every element you see on-screen is real, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the original creators behind the source material. This shared passion for the lore is apparent in the final product.
The new batch of episodes is being released on a weekly basis rather than as a binge-able batch, representing a shift from the previous season. This format will create a different audience reaction, something the showrunners themselves are eager to witness.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”